A006019 Remoteness number of n in Simon Norton's game of Tribulations.
0, 1, 2, 1, 6, 3, 1, 5, 3, 2, 1, 2, 3, 4, 3, 1, 9, 3, 6, 7, 8, 1, 10, 3, 2, 3, 4, 5, 1, 4, 3, 8, 7, 5, 9, 7, 1, 14, 3, 4, 7, 4, 2, 9, 4, 1, 2, 3, 4, 7, 8, 12, 16, 9, 3, 1, 12, 3, 14, 7, 6, 4, 8, 6, 3, 2, 1, 6, 3, 5, 7, 11, 4
Offset: 0
Keywords
Examples
For all positive triangular numbers (A000217) the remoteness is 1, because the starting player uses the strategy to take all of the chips and the game is over. The remoteness of 2 is 2, because taking one or putting one in the first move leads anyway to a n with remoteness 1. The remoteness of 4 is 6: 4 -> 7 -> 13 -> 23 -> 2 -> (1 or 3) -> 0. - _R. J. Mathar_, May 06 2016
References
- E. R. Berlekamp, J. H. Conway and R. K. Guy, Winning Ways, Academic Press, NY, 2 vols., 1982, see p. 502.
- R. K. Guy, Fair Game: How to play impartial combinatorial games, COMAP's Mathematical Exploration Series, 1989; see p. 88.
- N. J. A. Sloane and Simon Plouffe, The Encyclopedia of Integer Sequences, Academic Press, 1995 (includes this sequence).
Links
- R. J. Mathar, Table of n, a(n) for n = 0..9999
- R. J. Mathar, JAVA Program calculating A006019
Crossrefs
See A266726 for indices of even-valued terms (losing positions).
Extensions
Name and offset corrected by N. J. A. Sloane, Jan 03 2016
Comments