cp's OEIS Frontend

This is a front-end for the Online Encyclopedia of Integer Sequences, made by Christian Perfect. The idea is to provide OEIS entries in non-ancient HTML, and then to think about how they're presented visually. The source code is on GitHub.

A014227 Minimal number of initial pieces needed to reach level n in the Solitaire Army game on a hexagonal lattice (a finite sequence).

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%I A014227 #19 Aug 04 2024 05:35:18
%S A014227 1,2,3,5,9,17,36,145
%N A014227 Minimal number of initial pieces needed to reach level n in the Solitaire Army game on a hexagonal lattice (a finite sequence).
%C A014227 The hexagonal lattice is the familiar 2-dimensional lattice in which each point has 6 neighbors. This is sometimes called the triangular lattice.
%C A014227 Proved finite in 1991 by John Duncan and Donald Hayes, the last term in the sequence being a(7). - George Bell (gibell(AT)comcast.net), Jul 11 2006
%D A014227 E. R. Berlekamp, J. H. Conway and R. K. Guy, Winning Ways, Academic Press, NY, 2 vols., 1982, see p. 715.
%D A014227 John Duncan and Donald Hayes, Triangular Solitaire, Journal of Recreational Mathematics, Vol. 23, p. 26-37 (1991)
%H A014227 G. I. Bell, D. S. Hirschberg, and P. Guerrero-Garcia, <a href="https://arxiv.org/abs/math/0612612">The minimum size required of a solitaire army</a>, arXiv:math/0612612 [math.CO], 2006-2007.
%H A014227 G. Nebe and N. J. A. Sloane, <a href="http://www.math.rwth-aachen.de/~Gabriele.Nebe/LATTICES/A2.html">Home page for hexagonal (or triangular) lattice A2</a>
%Y A014227 Cf. A014225.
%K A014227 nonn,fini,full
%O A014227 0,2
%A A014227 _N. J. A. Sloane_ and E. M. Rains
%E A014227 a(5) and a(6) from George I. Bell (gibell(AT)comcast.net), Feb 02 2007
%E A014227 On Apr 07 2008, Pablo Guerrero-Garcia reports that he together with George I. Bell and Daniel S. Hirschberg have completed the calculation of a(7) and its value is 145. This took nearly 47 hours of computation with a Pentium 4 (AT) 2.80 GHz, 768Mb RAM machine.