cp's OEIS Frontend

This is a front-end for the Online Encyclopedia of Integer Sequences, made by Christian Perfect. The idea is to provide OEIS entries in non-ancient HTML, and then to think about how they're presented visually. The source code is on GitHub.

A089520 In Conway's Game of Life, the number of steps it takes for an n X n square, in which all the cells are in the "on" state, to die out or start to cycle, or -1 if there is no cycle.

Original entry on oeis.org

1, 0, 5, 4, 11, 5, 5, 6, 16, 17, 32, 9, 18, 9, 22, 11, 33, 17, 20, 12, 26, 13, 48, 15, 46, 26, 295, 45, 154, 38, 62, 309, 38, 87, 78, 53, 96, 150, 641, 69, 82, 265, 216, 70, 70, 70, 120, 401, 107, 78, 70, 351, 318, 109, 297, 95, 122, -1, -1, 85, 232, 294, 127
Offset: 1

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Author

Anne M. Donovan (anned3005(AT)aol.com), Nov 05 2003

Keywords

Comments

The -1 terms for n = 58, 59, 80, 92, 95, 96, 98, 99, 100 correspond to starting n x n squares that produce 8 gliders (16 for n = 99) that go off to infinity, hence never reaching a cycle. - Michael S. Branicky, Jul 06 2022

Examples

			a(1) = 1 since a single cell is switched off on step 1.
a(2) = 0 since a block is cyclic to start with: 0th = 1st generation.
a(3) = 5 since a cycle starts there: 5th = 7th generation.
		

Crossrefs

Extensions

More terms from John W. Layman, Nov 07 2003
39 more terms from Rick L. Shepherd, Jun 04 2004
Name edited, a(58) and a(59) changed, and a(61) and beyond from Michael S. Branicky, Jul 06 2022