cp's OEIS Frontend

This is a front-end for the Online Encyclopedia of Integer Sequences, made by Christian Perfect. The idea is to provide OEIS entries in non-ancient HTML, and then to think about how they're presented visually. The source code is on GitHub.

A131469 Grundy numbers of one pile short global nim.

Original entry on oeis.org

0, 1, 1, 2, 3, 3, 2, 4, 5, 5, 6, 7, 7, 6, 4, 8, 9, 9, 8, 10, 11, 11, 12, 13, 13, 14, 15, 15, 16, 17, 17, 14, 18, 19, 16, 17, 18, 20, 10, 19, 20, 21, 21, 22, 23, 23, 24, 25, 25, 24, 26, 27, 27, 28
Offset: 0

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Author

Mark Schlatter (mschlat(AT)centenary.edu) and Jeffery James (jjames(AT)centenary.edu), Jul 26 2007

Keywords

Comments

The game short global nim is identical to nim except that the last move cannot be repeated. (For example, if 2 stones were taken last turn, any number except 2 may be taken this turn.) The i-th term is the Grundy number of a pile of size i.

References

  • R. K. Guy and R. J. Nowakowski, Unsolved Problems in Combinatorial Games, More Games of No Chance, MSRI Publications, Volume 42, 2002, pp. 457-473, problem 22.

Programs

  • Maple
    mex := proc (list) local testn; testn := 0; while evalb(`in`(testn, list)) do testn := testn+1 end do; testn end proc
    nextmoves := proc (move) local i, j, k, l, list1, list2, list3, list4, list5, list6; i := move[1]; j := move[2]; k := move[3]; list1 := `minus`({seq([n, j, i-n], n = 0 .. i-1)}, {[i-k, j, k]}); list2 := `minus`({seq([i, n, j-n], n = 0 .. j-1)}, {[i, j-k, k]}); convert(`union`(list1, list2), list) end proc
    sgnimgrundy := proc (move) local nmoves, i, j, k; option remember; nmoves := nextmoves(move); i := move[1]; j := move[2]; k := move[3]; if i = 0 and j = 0 then 0 elif i = 0 and j = 1 and k = 1 then 0 elif i = 1 and j = 0 and k = 1 then 0 elif i = 1 and j = 1 and k = 1 then 0 else mex({seq(apply(sgnimgrundy, nmoves[i]), i = 1 .. nops(nmoves))}) end if end proc