This is a front-end for the Online Encyclopedia of Integer Sequences, made by Christian Perfect. The idea is to provide OEIS entries in non-ancient HTML, and then to think about how they're presented visually. The source code is on GitHub.
%I A308884 #13 Mar 07 2020 13:50:20 %S A308884 0,0,0,0,1,1,1,2,2,1,1,1,1,2,2,1,2,3,3,2,0,1,3,2,1,0,3,3,3,2,0,1,3,3, %T A308884 1,0,0,0,3,3,0,0,0,2,1,3,3,0,0,0,2,2,3,2,0,0,0,2,1,3,3,1,2,0,1,0,1,1, %U A308884 1,1,0,1,1,2,2,1,3,2,1,0,1,1,1,2,1,1,1,1,0,1,1,2,2,1 %N A308884 Follow along the squares in the square spiral (as in A274641); in each square write the smallest nonnegative number that a knight placed at that square cannot see. %C A308884 Similar to A274641, except that here we consider the mex of squares that are a knight's moves rather than queen's moves. %C A308884 Since there are at most 4 earlier cells in the spiral at a knight's move from any square, a(n) <= 4. %H A308884 F. Michel Dekking, Jeffrey Shallit, and N. J. A. Sloane, <a href="https://www.combinatorics.org/ojs/index.php/eljc/article/view/v27i1p52/8039">Queens in exile: non-attacking queens on infinite chess boards</a>, Electronic J. Combin., 27:1 (2020), #P1.52. %H A308884 N. J. A. Sloane, <a href="/A308884/a308884.png">Beginning of the spiral showing the initial values.</a> %e A308884 A knight at square 0 cannot see any numbers, so a(0)=0. Similarly a(1)=a(2)=a(3)=0. %e A308884 A knight at square 4 in the spiral can see the 0 in square 1 (because square 1 is a knight's move from square 4), so a(4) = 1. Similarly a(5)=a(6)=1. %e A308884 A knight at square 7 can see a(2)=0 and a(4)=1, so a(7) = mex{0,1} = 2. %e A308884 And so on. See the illustration for the start of the spiral. %Y A308884 Cf. A274641, A308885-A308895. %K A308884 nonn %O A308884 0,8 %A A308884 _N. J. A. Sloane_, Jul 01 2019