This is a front-end for the Online Encyclopedia of Integer Sequences, made by Christian Perfect. The idea is to provide OEIS entries in non-ancient HTML, and then to think about how they're presented visually. The source code is on GitHub.
%I A367128 #18 Dec 19 2024 11:45:36 %S A367128 1,1,1,1,2,2,2,3,3,4,4,4,4,4,4,4,5,5,5,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7, %T A367128 7,8,8,8,8,8,8,8,9,9,9,10,10,10,9,9,9,9,9,9,9,9,9,9,9,9,9,9,10,10,10, %U A367128 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10 %N A367128 a(1)=a(2)=1; thereafter a(n) is the radius of the sequence's digraph, where jumps from location i to i+-a(i) are permitted (within 1..n-1). %C A367128 The radius of the sequence's digraph is the smallest eccentricity of any vertex (location) in the graph. The eccentricity of a location i means the largest number of jumps in the shortest path from location i to any other location. %H A367128 Kevin Ryde, <a href="/A367128/b367128.txt">Table of n, a(n) for n = 1..10000</a> %H A367128 Kevin Ryde, <a href="/A367128/a367128.c.txt">C Code</a> %H A367128 Wikipedia, <a href="https://en.wikipedia.org/wiki/Distance_(graph_theory)">Distance (graph theory)</a> %e A367128 To find a(5), we can look at the eccentricity of each location: %e A367128 i = 1 2 3 4 %e A367128 a(i) = 1, 1, 1, 1 %e A367128 1 <-> 1 <-> 1 <-> 1 %e A367128 eccentricity = 3 2 2 3 %e A367128 i=1 has eccentricity 3 because it requires up to 3 jumps to reach any other location (3 to i=4), and similarly i=4 has eccentricity 3 too. %e A367128 i=2 and i=3 have eccentricity 2 as they require at most 2 jumps to reach anywhere. %e A367128 The smallest eccentricity of any location is 2, which makes 2 the radius of the sequence's digraph, so a(5)=2. %o A367128 (C) /* See links */ %Y A367128 Cf. A367129, A365576, A364392, A362248, A360744, A360745, A360746. %K A367128 nonn %O A367128 1,5 %A A367128 _Neal Gersh Tolunsky_, Nov 05 2023