cp's OEIS Frontend

This is a front-end for the Online Encyclopedia of Integer Sequences, made by Christian Perfect. The idea is to provide OEIS entries in non-ancient HTML, and then to think about how they're presented visually. The source code is on GitHub.

A370399 Triangle read by rows: T(n, k) is the denominator of the probability of winning a certain game while playing optimally.

This page as a plain text file.
%I A370399 #21 Mar 21 2024 20:50:00
%S A370399 1,1,1,2,1,1,3,3,1,1,3,18,6,1,1,15,60,15,10,1,1,15,2,100,25,20,1,1,15,
%T A370399 210,75,1050,105,35,1,1,15,5880,5880,73500,29400,588,70,1,1,135,30240,
%U A370399 35280,529200,1852200,15435,588,126,1,1,135,340200,453600,7938000,466754400,3111696,1481760,19845,252,1
%N A370399 Triangle read by rows: T(n, k) is the denominator of the probability of winning a certain game while playing optimally.
%C A370399 T(n, k) is the numerator of the probability of winning a game M(n, k) while playing optimally. The game is played by a single player who begins with n tokens of which k are blue and the rest are red; 0 <= k <= n > 0. Each move consists of randomizing the order of the remaining tokens, observing their resulting order, choosing a number m of tokens to remove, and removing the m tokens that are ordered last; m must be at least 1 but no more than half of the remaining tokens. Play continues until only one token remains; the game is won if that token is blue, otherwise the game is lost.
%C A370399 Let Pr(n,k) be the probability of winning a game M(n,k). Then Pr(n+1,1) = (n/(n-1))*Pr(n,1) if n is a power of 2, Pr(n,1) otherwise. So lim_{n->oo} Pr(n,1) = (1/2)*(2/3)*(4/5)*(8/9)*(16/17)*... = A083864.
%e A370399 The values of Pr(n,k) begin as follows:
%e A370399 .
%e A370399   n\k|  0    1       2       3        4        5       6     7
%e A370399   ---+---------------------------------------------------------
%e A370399   1  | 0/1  1/1
%e A370399   2  | 0/1  1/2     1/1
%e A370399   3  | 0/1  1/3     2/3     1/1
%e A370399   4  | 0/1  1/3    11/18    5/6      1/1
%e A370399   5  | 0/1  4/15   31/60   11/15     9/10     1/1
%e A370399   6  | 0/1  4/15    1/2    69/100   21/25    19/20    1/1
%e A370399   7  | 0/1  4/15  101/210  49/75   829/1050  94/105  34/35  1/1
%e A370399   ...
%e A370399 We can calculate Pr(4,2) using the table below, given the values of Pr(n,k) for n=3 and for n=2. The leftmost column lists each of the six possible results of randomizing the n=4 tokens during the first move; in each randomized sequence, the red and blue tokens are represented by "r" and "b", respectively.
%e A370399 .
%e A370399   randomized  probability    result if       result if
%e A370399    sequence       of       last 1 token  last 2 tokens
%e A370399   of tokens   occurrence     is removed     are removed
%e A370399   ==========  ===========  ==============  =============
%e A370399      rrbb         1/6      Pr(3,1) = 1/3   Pr(2,0) = 0/1
%e A370399      rbrb         1/6      Pr(3,1) = 1/3   Pr(2,1) = 1/2
%e A370399      brrb         1/6      Pr(3,1) = 1/3   Pr(2,1) = 1/2
%e A370399      rbbr         1/6      Pr(3,2) = 2/3   Pr(2,1) = 1/2
%e A370399      brbr         1/6      Pr(3,2) = 2/3   Pr(2,1) = 1/2
%e A370399      bbrr         1/6      Pr(3,2) = 2/3   Pr(2,2) = 1/1
%e A370399 .
%e A370399 For example, when we get rbrb it's better to remove the last two tokens (one r and one b) instead of removing only the last token (b). So the probability of winning M(4,2) is
%e A370399 Pr(4,2) = (1/6)(1/3) + (1/6)(1/2) + (1/6)(1/2) + (1/6)(2/3) + (1/6)(2/3) + (1/6)(1/1) = 11/18.
%e A370399 Of course Pr(n,k) >= k/n, because k/n could be achieved by removing 1 token on each move.
%Y A370399 Numerators are in A370398.
%K A370399 nonn,frac,tabl
%O A370399 1,4
%A A370399 _Julian Zbigniew Kuryllowicz-Kazmierczak_, Feb 17 2024
%E A370399 More terms from _Jon E. Schoenfield_, Feb 24 2024