A271419 If n is a ludic number, a(n)=0; if n is not a ludic number, a(n) is the ludic number that rejects n from the ludic number sieve.
0, 0, 0, 2, 0, 2, 0, 2, 3, 2, 0, 2, 0, 2, 3, 2, 0, 2, 5, 2, 3, 2, 0, 2, 0, 2, 3, 2, 0, 2, 7, 2, 3, 2, 5, 2, 0, 2, 3, 2, 0, 2, 0, 2, 3, 2, 0, 2, 5, 2, 3, 2, 0, 2, 11, 2, 3, 2, 7, 2, 0, 2, 3, 2, 5, 2, 0, 2, 3, 2, 0, 2, 13, 2, 3, 2, 0, 2, 5, 2, 3, 2, 0, 2, 7
Offset: 1
Keywords
Links
- Max Barrentine, Table of n, a(n) for n = 1..10000
Crossrefs
Programs
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Scheme
(define (A271419 n) (* (- 1 (A192490 n)) (A272565 n))) ;; Antti Karttunen, Sep 11 2016