cp's OEIS Frontend

This is a front-end for the Online Encyclopedia of Integer Sequences, made by Christian Perfect. The idea is to provide OEIS entries in non-ancient HTML, and then to think about how they're presented visually. The source code is on GitHub.

A361315 a(n) is the minimum number of pebbles such that any assignment of those pebbles on a complete graph with n vertices is a next-player winning game in the two-player impartial (3;1,1) pebbling game.

Original entry on oeis.org

31, 26, 19, 17, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 41
Offset: 4

Views

Author

Gabrielle Demchak, Eugene Fiorini, Michael J. Herrera, Samuel Murray, Rhaldni Sayaman, Brittany Shelton and Wing Hong Tony Wong, Mar 14 2023

Keywords

Comments

A (3;1,1) move in an impartial two-player pebbling game consists of removing three pebbles from a vertex and adding a pebble to each of two distinct adjacent vertices. The winning player is the one who makes the final allowable move. We start at n = 4 because we have shown that a(3) does not exist while a(2) is clearly undefined.

Examples

			For n = 4, a(4) = 31 is the least number of pebbles for which every game is a next-player winning game regardless of assignment.
		

References

  • E. R. Berlekamp, J. H. Conway, and R. K. Guy, Winning Ways for Your Mathematical Plays, Vol. 1, CRC Press, 2001.

Crossrefs

Programs

  • Mathematica
    (*Given n and m, list all possible assignments.*)alltuples[n_, m_] := IntegerPartitions[m + n, {n}] - 1;
    (*Given an assignment, list all resultant assignments after one (3;1,1)-pebbling move; only work for n>=3.*)
    pebblemoves[config_] :=  Block[{n, temp}, n = Length[config];   temp = Table[config, {i, n (n - 1) (n - 2)/2}] +     Permutations[Join[{-3, 1, 1}, Table[0, {i, n - 3}]]];   temp = Select[temp, Min[#] >= 0 &];   temp = ReverseSort[DeleteDuplicates[ReverseSort /@ temp]]];
    (*Given n and m, list all assignments that are P-games.*)
    Plist = {};plist[n_, m_] :=  Block[{index, tuples},   While[Length[Plist] < n, index = Length[Plist];    AppendTo[Plist, {{Join[{1}, Table[0, {i, index}]]}}]];   Do[AppendTo[Plist[[n]], {}]; tuples = alltuples[n, i];    Do[If[Not[       IntersectingQ[pebblemoves[tuples[[j]]],        Plist[[n, i - 1]]]],      AppendTo[Plist[[n, i]], tuples[[j]]]], {j, Length[tuples]}], {i,      Length[Plist[[n]]] + 1, m}]; Plist[[n, m]]];
    (*Given n, print out the minimum m such that there are no P-games with m pebbles*)Do[m = 1; While[plist[n, m] != {}, m++];
     Print["n=", n, " m=", m], {n, 4, 20}]