A351041 Minimal number of steps for a Racetrack car (using Moore neighborhood) to go around a circle of radius n.
7, 9, 12, 13, 15, 16, 18, 18, 19, 21, 22, 22, 24, 24, 25, 26, 27, 27, 28, 28, 30, 31, 31, 31, 32, 33, 33, 34, 35, 35, 36, 36, 37, 37, 37
Offset: 1
Examples
The following diagrams show examples of optimal trajectories for n = 1, 2, 3. The origin is marked with an asterisk. . a(1) = 7: . 2 . 1 . . 3 . * . 0 7 . 5 . 6 . . (The car stands still on the fourth step.) . a(2) = 9: . 3 . 2 . . 4 . . . 1 . . . * . 0 9 5 . . . 8 . . 6 . 7 . . . a(3) = 12: . . . 4 3 . . . . . 5 . . . . 2 . . . . . . . . . . . 6 . . . . . . 1 . 7 . . . * . . 0 12 . . . . . . . . . . 8 . . . . . 11 . . . . 9 . 10 . . .
Links
- Pontus von Brömssen, Examples of optimal trajectories in A351041 for 1 <= n <= 8.
- Wikipedia, Racetrack
Formula
a(n) <= A351042(n).
a(n) >= A027434(n) + A027434(2*n) + A002024(n). This can be seen by looking at the y-coordinate only: First, the car must go up to at least y = n and reduce the speed in the y-direction to zero in order to turn downwards; this requires at least A027434(n) steps. Then down to y = -n or below with speed reduced to zero; this requires at least A027434(2*n) steps. Finally, up to at least y = 0 (not necessarily reducing the speed); this requires at least A002024(n) steps.
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