A386462 Box which a player should open at step n to catch as fast as possible a cat performing a random walk through 8 boxes.
4, 7, 5, 2, 7, 4, 2, 5, 7, 7, 4, 2, 2, 4, 7, 7, 4, 2, 2, 4, 7, 7, 4, 4, 7, 2, 4, 7, 2, 5, 5, 2, 7, 4, 4, 7, 2, 5, 5, 2, 7, 4, 4, 7, 2, 5, 5, 2, 7, 4, 4, 7, 2, 5, 5, 2, 7, 4, 4, 7, 2, 5, 5, 2, 7, 4, 2, 5, 7, 7, 5, 2, 4, 7, 2, 5, 5, 2, 7, 4, 2, 5, 7, 7, 5, 2, 4
Offset: 1
Examples
a(1) = 4: If the player starts with box 1 (or 8) the average duration of the game exceeds the value of 4.7496 at least after 10 steps no matter in which order the player will open the next boxes. If the player starts with box 2 (or 7) the average duration of the game exceeds the value of 4.7496 at least after 25 steps and if the player starts with box 3 (or 6) the average duration of the game exceeds the value of 4.7496 at least after 11 steps. Hence opening box 4 (or 5 for the mirrored strategy) allows the player to catch the cat in the fastest way.
Links
- Ruediger Jehn, Optimal Strategies to Detect Randomly Walking Cat
Extensions
More terms from Jinyuan Wang, Jul 29 2025
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