cp's OEIS Frontend

This is a front-end for the Online Encyclopedia of Integer Sequences, made by Christian Perfect. The idea is to provide OEIS entries in non-ancient HTML, and then to think about how they're presented visually. The source code is on GitHub.

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A316337 Numbers missing from A316667.

Original entry on oeis.org

961, 962, 1086, 1087, 1088, 1089, 1090, 1091, 1092, 1219, 1220, 1221, 1222, 1223, 1224, 1225, 1226, 1227, 1228, 1229, 1230, 1231, 1360, 1361, 1362, 1363, 1364, 1365, 1366, 1367, 1368, 1369, 1370, 1371, 1372, 1373, 1374, 1375, 1377, 1443, 1444, 1445, 1446, 1447, 1509, 1510, 1511, 1512, 1513, 1514, 1515
Offset: 1

Views

Author

N. J. A. Sloane, Jul 14 2018

Keywords

Comments

A316667 is finite, so this sequence is infinite.
See A316667 for further information.

Crossrefs

A341195 Squares visited by knight moves on a diagonally back and forth numbered board in two quadrants and moving to the lowest available unvisited square at every step.

Original entry on oeis.org

1, 11, 7, 2, 6, 12, 9, 3, 5, 14, 8, 4, 18, 33, 21, 29, 24, 26, 47, 10, 23, 13, 19, 16, 38, 34, 17, 15, 20, 30, 42, 56, 45, 28, 22, 31, 41, 58, 44, 32, 40, 35, 37, 62, 66, 36, 39, 60, 68, 63, 65, 98, 102, 64, 67, 61, 70, 93, 43, 55, 46, 27, 49, 52, 25, 51, 78
Offset: 1

Views

Author

Sander G. Huisman, Feb 06 2021

Keywords

Comments

Board is numbered as follows:
. 17 16 5 4 1 2 9 10 . .
. . 18 15 6 3 8 11 24 . .
. . . 19 14 7 12 23 . . .
. . . . 20 13 22 . . . .
. . . . . 21 . . . . .
. . . . . . . . . . .
This sequence is finite: At step 4408 square 4077 is visited, after which there are no unvisited squares within one knight move.

Crossrefs

Programs

  • Mathematica
    (* Version 12.0 or higher needed *)
    ClearAll[ShowRoute,MakeMove,FindSequence]
    knightjump=Select[Tuples[Range[-2,2],2],Norm[#]==Sqrt[5]&];
    ShowRoute[output_Association]:=Module[{colors},colors=(ColorData["Rainbow"]/@Subdivide[Length[output["Coordinates"]]-1.0]);
    Graphics[{Line[output["Coordinates"],VertexColors->colors],Disk[Last@output["Coordinates"],0.2],Style[Disk[Last[output["Coordinates"]]+#,0.2]&/@knightjump,Purple]}]]
    MakeMove[spiral_Association,visited_List]:=Module[{poss,hj},poss=Table[Last[Last[visited]]+hj,{hj,knightjump}];
    poss=DeleteMissing[{spiral[#],#}&/@poss,1,\[Infinity]];
    poss=Select[poss,FreeQ[visited[[All,2]],Last[#]]&];
    If[Length[poss]>0,First[TakeSmallestBy[poss,First,1]],Missing[]]]
    FindSequence[start_:{0,0},grid_]:=Module[{positions,j,next},positions={{grid[start],start}};
    PrintTemporary[Dynamic[j]];
    Do[next=MakeMove[grid,positions];
    If[next=!=Missing[],AppendTo[positions,next],Break[];],{j,\[Infinity]}];
    <|"Coordinates"->positions[[All,2]],"Indices"->positions[[All,1]]|>]
    grid=ResourceFunction["LatticePointsArrangement"]["DiagonalZigZagEastQ34",20000];
    grid=Association[MapIndexed[#1->#2[[1]]&,grid]];
    ShowRoute[fs=FindSequence[{0,0},grid]]
    fs
    fs["Indices"]
    ListPlot[fs["Indices"]]

A357046 Squares visited by a knight moving on a board covered with horizontal dominoes [m|m], m = 0, 1, 2, ... in a diamond-shaped spiral, when the knight always jumps to the unvisited square with the least number on the corresponding domino.

Original entry on oeis.org

0, 11, 14, 1, 4, 13, 10, 3, 18, 7, 2, 5, 22, 9, 28, 31, 60, 15, 32, 29, 52, 25, 8, 27, 12, 53, 26, 23, 6, 17, 34, 59, 30, 87, 126, 51, 24, 45, 20, 39, 16, 33, 58, 55, 86, 125, 50, 47, 76, 21, 40, 67, 36, 61, 94, 57, 54, 85, 176, 129, 56, 93, 138, 187, 92, 137, 96, 35, 38, 19
Offset: 0

Views

Author

M. F. Hasler, Oct 19 2022

Keywords

Comments

The sequence lists the squares visited by the knight by giving their (unique) "square spiral number", as shown, e.g., in A316328 and others. (Listing the labels m of the dominoes would obviously be ambiguous; see EXAMPLE for that sequence.)
The dominoes [m|m], m = 0, 1, 2, ... are placed in a diamond-shaped spiral,
12 12 28 28
_ 13 13 11 11 27 27 _
14 14 [2 | 2] 10 10 26 26
_ 15 15 [3 | 3] [1 | 1] [9 | 9] 25
_ 16 [4 | 4] [0 | 0] [8 | 8] 24 24
The spiral starts from the origin (where the [0|0] is placed) with one step in direction North-East (where [1|1] is placed), then one in direction North-West (=> [2|2]), then two towards South-West (=> [3|3] and [4|4]) and two towards South-East (=> [5|5] and [6|6]), then three towards North-East, etc. [We chose the counter-clockwise spiral as usual in mathematics, but one would obviously get the same sequence if the spiral of dominoes and the square spiral numbering the positions were chosen in the opposite, clockwise sense.]
The endpoints of the "straight lines" are labeled with the "quarter-squares" A002620, in particular, rightmost and leftmost dominoes of each "shell" are labeled with the odd resp. even square numbers.
The sequence ends at a(2550) where the knight is stuck at position (x, y) = (28, 4) on the domino labeled m = 964.

Examples

			The knight hops from the left 0 (= the origin) on the right 1, then on the left 2, then on the right 0, then on the left 3, then on the right 2, etc.
The list of these labels would be 0, 1, 2, 0, 3, 2, 8, 3, 4, 5, 1, 4, 6, 7, 9, 11, 12, 14, 11, 10, 24, 22, 7, 8, 10, 9, 23, 6, 5, 15, 13, 12, 27, 26, 48, 23, ...
As explained in comments, the terms a(n) correspond to the (unique) "square spiral numbers" of these locations (cf. A274641 or A174344 (upside down) or A316328).
		

Crossrefs

Cf. A316328, A326924 and A326922 (choose square closest to the origin), A328908 and A328928 (variant using taxicab distance); A328909 and A328929 (variant using sup norm).
Cf. A274641, A174344 (upside down), A268038, A274923 for the square spiral numbering and corresponding (x,y) coordinates.

Programs

  • PARI
    /* function domino([x,y]) gives the label m on the domino at (x,y); it uses the map DOM to store this label with key x + i*y. */
    DOM=Map(); {domino(x)=while(!mapisdefined(DOM, x[1]+I*x[2], &x), my(M=#DOM\2, side=sqrtint(M*4-!!M), pos=sqrtint(M)*I^(side-1)+side\/2%2*I, dir=(1+I)*I^side); for(m=M, M+side\2, mapput(DOM, pos, m); mapput(DOM, pos+1, m); pos+=dir)); x}
    {coords(n, m=sqrtint(n), k=m\/2)=if(m<=n-=4*k^2, [n-3*k, -k], n>=0, [-k, k-n], n>=-m, [-k-n, k], [k, 3*k+n])}
    {local(U=[]/* used squares */, K=vector(8, i, [(-1)^(i\2)<<(i>4), (-1)^i<<(i<5)])/* knight moves */, pos(x, y)=if(y>=abs(x), 4*y^2-y-x, -x>=abs(y), 4*x^2-x-y, -y>=abs(x), (4*y-3)*y+x, (4*x-3)*x+y), t(x, p=pos(x[1], x[2]))=if(p<=U[1]||setsearch(U, p), oo, [domino(x), p]), nxt(p, x=coords(p))=vecsort(apply(K->t(x+K), K))[1][2]); my(A=List(0)/*list of positions*/); for(n=1, oo, U=setunion(U, [A[n]]); while(#U>1&&U[2]==U[1]+1, U=U[^1]); iferr(listput(A, nxt(A[n])), E, break)); print("Index of last term: ", #A-1); A357046(n)=A[n+1];} \\ same code as A326924 except for norml2 => domino
    /* to get the sequence of labels m (cf.example): */
    [domino(coords(A357046(n))) | n <- [0..99]]

A327602 A chess knight starts at 1 on an extended multiplication table and moves to the next perfect power such that 1) the number of jumps is minimized and 2) the sum of the intermediate numbers is minimized. In case of a tie, choose the lexicographically earliest path.

Original entry on oeis.org

1, 6, 15, 4, 12, 8, 12, 4, 9, 10, 16, 18, 25, 28, 27, 14, 32, 18, 16, 36, 21, 30, 49, 54, 64, 70, 81, 88, 100, 108, 121, 108, 91, 90, 85, 76, 63, 92, 125, 78, 56, 90, 128, 102, 144, 102, 64, 90, 112, 130, 144, 154, 160, 162, 160, 154, 169, 180, 196
Offset: 1

Views

Author

Ali Sada, Dec 02 2019

Keywords

Examples

			Between 4 and 8, the shortest route is through 12 (2*6); it takes only two steps:
.
      1      2      3      4      5      6      7      8
  +------+------+------+------+------+------+------+------+
  |      |      |      |      |      |      |      |      |
1 |   1  |   2  |   3  |  *4* |   5  |   6  |   7  | .*8* |
  |      |      |      |      |.     |      |    . |      |
  +------+------+------+------+---.--+------+-.----+------+
  |      |      |      |      |      .     .|      |      |
2 |   2  |   4  |   6  |   8  |  10  | *12* |  14  |  16  |
  |      |      |      |      |      |      |      |      |
  +------+------+------+------+------+------+------+------+
  |      |      |      |      |      |      |      |      |
3 |   3  |   6  |   9  |  12  |  15  |  18  |  21  |  24  |
  |      |      |      |      |      |      |      |      |
  +------+------+------+------+------+------+------+------+
  |      |      |      |      |      |      |      |      |
4 |   4  |   8  |  12  |  16  |  20  |  24  |  28  |  32  |
  |      |      |      |      |      |      |      |      |
  +------+------+------+------+------+------+------+------+
.
Between 32 and 36, there are several routes that take only three jumps. We choose 32,18,16,36 because the sum of intermediate numbers is the least.
		

Crossrefs

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