cp's OEIS Frontend

This is a front-end for the Online Encyclopedia of Integer Sequences, made by Christian Perfect. The idea is to provide OEIS entries in non-ancient HTML, and then to think about how they're presented visually. The source code is on GitHub.

Showing 1-5 of 5 results.

A126001 A106486-encodings of nonnegative combinatorial games, i.e., games whose value is >= 0.

Original entry on oeis.org

0, 1, 4, 5, 8, 9, 12, 13, 16, 17, 20, 21, 24, 25, 28, 29, 64, 65, 68, 69, 72, 73, 76, 77, 80, 81, 84, 85, 88, 89, 92, 93, 128, 129, 132, 133, 136, 137, 140, 141, 144, 145, 148, 149, 152, 153, 156, 157, 192, 193, 196, 197, 200, 201, 204, 205, 208, 209, 212, 213, 216
Offset: 1

Views

Author

Antti Karttunen, Dec 18 2006

Keywords

Comments

In these games, the left can always win if he is to play second.

Crossrefs

Characteristic function (A320006) occurs as row 0 of A125999.

Programs

  • PARI
    A320006(n) = if(!n,1,my(m=(n>>1), r=0); while(m>0, if((m%2)&&!A320007(r),return(0)); m >>= 2; r++); (1));
    A320007(n) = if(!n,0,my(m=n, s=0); while(m>0, if((m%2)&&A320006(s),return(1)); m >>= 2; s++); (0));
    k=0; n=0; while(k<16386, if(A320006(n), k++; write("b126001.txt", k, " ", n)); n++);

A126002 A106486-encodings of combinatorial games whose value is <= 0.

Original entry on oeis.org

0, 2, 8, 10, 16, 18, 24, 26, 32, 34, 40, 42, 48, 50, 56, 58, 64, 66, 72, 74, 80, 82, 88, 90, 96, 98, 104, 106, 112, 114, 120, 122, 128, 130, 136, 138, 144, 146, 152, 154, 160, 162, 168, 170, 176, 178, 184, 186, 192, 194, 200, 202, 208, 210, 216, 218, 224, 226, 232, 234, 240, 242, 248, 250, 512, 514
Offset: 1

Views

Author

Antti Karttunen, Dec 18 2006

Keywords

Comments

In these games, the right can always win if he is to play second.

Crossrefs

Characteristic function occurs as column 0 of A125999. Differs from A047467 (a(65)=512, not 256) and also from A079599, as the term 18446744073709551616 (= 2^64) is a member of this sequence but not of A079599. Cf. A125991, A126003-A126005.

A126005 A106486-encodings of combinatorial games whose value is less than zero.

Original entry on oeis.org

2, 10, 18, 26, 32, 34, 40, 42, 48, 50, 56, 58, 66, 74, 82, 90, 96, 98, 104, 106, 112, 114, 120, 122, 130, 138, 146, 154, 160, 162, 168, 170, 176, 178, 184, 186, 194, 202, 210, 218, 224, 226, 232, 234, 240, 242, 248, 250, 514, 522, 530, 538, 544, 546, 552, 554
Offset: 1

Views

Author

Antti Karttunen, Dec 18 2006

Keywords

Comments

In these games, the right can always win.

Crossrefs

Intersection of complement of A126001 and A126002. Cf. A125991, A126001-A126003.

A125994 A106486-encodings of combinatorial games equivalent to game {0|0}.

Original entry on oeis.org

3, 11, 19, 27, 515, 523, 531, 539, 2051, 2059, 2067, 2075, 2563, 2571, 2579, 2587, 8195, 8203, 8211, 8219, 8707, 8715, 8723, 8731, 10243, 10251, 10259, 10267, 10755, 10763, 10771, 10779, 32771, 32779, 32787, 32795, 33283, 33291, 33299
Offset: 1

Views

Author

Antti Karttunen, Dec 18 2006

Keywords

Comments

These are codes for games which belong to the same equivalence class as the game {0|0} (i.e. game *).

Examples

			Game {0|0} is encoded as 2^(2*0) + 2^(1+2*0) = 3, thus 3 is the first term of this sequence. However, 11 also belongs into this sequence, as it encodes game {0|0,1}, where, because the option 0 dominates the option 1 on the right hand side, the latter can be deleted, resulting the same game {0|0}.
		

Crossrefs

Row 4 of A126000. Subset of A126003.

A126004 A106486-encodings of combinatorial games whose value is greater than zero.

Original entry on oeis.org

1, 4, 5, 9, 12, 13, 17, 20, 21, 25, 28, 29, 65, 68, 69, 73, 76, 77, 81, 84, 85, 89, 92, 93, 129, 132, 133, 137, 140, 141, 145, 148, 149, 153, 156, 157, 193, 196, 197, 201, 204, 205, 209, 212, 213, 217, 220, 221, 256, 257, 260, 261, 264, 265, 268, 269, 272, 273
Offset: 1

Views

Author

Antti Karttunen, Dec 18 2006

Keywords

Comments

In these games, the left can always win.

Crossrefs

Intersection of complement of A126002 and A126001. Cf. A125991, A126001-A126003.
Showing 1-5 of 5 results.