cp's OEIS Frontend

This is a front-end for the Online Encyclopedia of Integer Sequences, made by Christian Perfect. The idea is to provide OEIS entries in non-ancient HTML, and then to think about how they're presented visually. The source code is on GitHub.

Showing 1-3 of 3 results.

A126001 A106486-encodings of nonnegative combinatorial games, i.e., games whose value is >= 0.

Original entry on oeis.org

0, 1, 4, 5, 8, 9, 12, 13, 16, 17, 20, 21, 24, 25, 28, 29, 64, 65, 68, 69, 72, 73, 76, 77, 80, 81, 84, 85, 88, 89, 92, 93, 128, 129, 132, 133, 136, 137, 140, 141, 144, 145, 148, 149, 152, 153, 156, 157, 192, 193, 196, 197, 200, 201, 204, 205, 208, 209, 212, 213, 216
Offset: 1

Views

Author

Antti Karttunen, Dec 18 2006

Keywords

Comments

In these games, the left can always win if he is to play second.

Crossrefs

Characteristic function (A320006) occurs as row 0 of A125999.

Programs

  • PARI
    A320006(n) = if(!n,1,my(m=(n>>1), r=0); while(m>0, if((m%2)&&!A320007(r),return(0)); m >>= 2; r++); (1));
    A320007(n) = if(!n,0,my(m=n, s=0); while(m>0, if((m%2)&&A320006(s),return(1)); m >>= 2; s++); (0));
    k=0; n=0; while(k<16386, if(A320006(n), k++; write("b126001.txt", k, " ", n)); n++);

A126002 A106486-encodings of combinatorial games whose value is <= 0.

Original entry on oeis.org

0, 2, 8, 10, 16, 18, 24, 26, 32, 34, 40, 42, 48, 50, 56, 58, 64, 66, 72, 74, 80, 82, 88, 90, 96, 98, 104, 106, 112, 114, 120, 122, 128, 130, 136, 138, 144, 146, 152, 154, 160, 162, 168, 170, 176, 178, 184, 186, 192, 194, 200, 202, 208, 210, 216, 218, 224, 226, 232, 234, 240, 242, 248, 250, 512, 514
Offset: 1

Views

Author

Antti Karttunen, Dec 18 2006

Keywords

Comments

In these games, the right can always win if he is to play second.

Crossrefs

Characteristic function occurs as column 0 of A125999. Differs from A047467 (a(65)=512, not 256) and also from A079599, as the term 18446744073709551616 (= 2^64) is a member of this sequence but not of A079599. Cf. A125991, A126003-A126005.

A126003 A106486-encodings of combinatorial games whose value is incomparable with zero game, i.e., fuzzy games.

Original entry on oeis.org

3, 6, 7, 11, 14, 15, 19, 22, 23, 27, 30, 31, 33, 35, 36, 37, 38, 39, 41, 43, 44, 45, 46, 47, 49, 51, 52, 53, 54, 55, 57, 59, 60, 61, 62, 63, 67, 70, 71, 75, 78, 79, 83, 86, 87, 91, 94, 95, 97, 99, 100, 101, 102, 103, 105, 107, 108, 109, 110, 111, 113, 115, 116, 117, 118
Offset: 1

Views

Author

Antti Karttunen, Dec 18 2006

Keywords

Comments

In these games, the first player can always win.

Crossrefs

Intersection of the complements of A126001 and A126002, or equally, complement of the union of A126001 and A126002. Differs from A047556. Cf. A125991, A125994, A126004-A126005.
Showing 1-3 of 3 results.