cp's OEIS Frontend

This is a front-end for the Online Encyclopedia of Integer Sequences, made by Christian Perfect. The idea is to provide OEIS entries in non-ancient HTML, and then to think about how they're presented visually. The source code is on GitHub.

Showing 1-10 of 13 results. Next

A374947 a(n) is the number of suitably connected Legendrian n-Mosaics.

Original entry on oeis.org

1, 2, 20, 1504, 948032, 5204262912, 254112496082944, 111879597850371293184, 448381477417976615986528256, 16469260582635747355818375736459264, 5571666891811926168753521842383673521864704, 17424018517043252553551626372130243982114254609186816
Offset: 1

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Author

Keywords

Comments

A Legendrian n-mosaic is an n X n array of the 10 tiles given in Figure 5 of Pezzimenti and Pandey. These tiles represent part of a Legendrian curve in the front projection.
A Legendrian n-mosaic is suitably connected iff the connection points of each tile coincide with those of all contiguous tiles. Note that the n-mosaic consisting of all blank tiles is vacuously suitably connected even though it does not represent a link.
This is the main diagonal of A375354. It appears to grow at a quadratic exponential rate, and the ratios a(n)/A261400(n) seem to converge to 0 at a quadratic exponential rate.
For more information, see Sections 4 and 5 of Kipe et al. In particular, see Figures 20 and 21 for explicit best-fit models. - Luc Ta, Oct 27 2024

Examples

			For n = 2 there are exactly a(2) = 2 suitably connected Legendrian 2-mosaics, namely the empty mosaic and the Legendrian unknot with maximal Thurston-Bennequin invariant.
		

Crossrefs

Programs

  • Mathematica
    x[0] = o[0] = {{1}};
    x[n_] := ArrayFlatten[{{x[n - 1], o[n - 1]}, {o[n - 1], x[n - 1]}}];
    o[n_] := ArrayFlatten[{{o[n - 1], x[n - 1]}, {x[n - 1], 3*o[n - 1]}}];
    legendrianSquare[n_] := If[n > 1, 2*Total[MatrixPower[x[n - 2] + o[n - 2], n - 2], 2], 1];
    Flatten[ParallelTable[legendrianSquare[n], {n, 1, 11}]] (* This program is adapted from Theorem 1 of Oh, Hong, Lee, and Lee (see Links, cf. A375354). - Luc Ta, Aug 20 2024 *)
  • Rust
    // See Margaret Kipe link

Extensions

a(7)-a(11) from Luc Ta, Aug 20 2024
a(12) from Alois P. Heinz, Aug 20 2024

A374946 a(n) is the number of suitably connected Legendrian n-mosaics that form a Legendrian knot.

Original entry on oeis.org

0, 1, 17, 793, 275557, 831699598
Offset: 1

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Author

Keywords

Comments

A Legendrian n-mosaic is an n X n array of the 10 tiles given in Figure 5 of Pezzimenti and Pandey. These tiles represent part of a Legendrian curve in the front projection. A Legendrian n-mosaic is suitably connected if the connection points of each tile coincide with those of the contiguous tiles.

Examples

			For n = 2 there is exactly a(2) = 1 Legendrian 2-mosaic forming the front projection of a Legendrian knot, namely the Legendrian unknot with maximal Thurston-Bennequin invariant.
		

Crossrefs

A374943 a(n) is the number of distinct Legendrian unknots with nonnegative rotation numbers that can be realized on a Legendrian n-mosaic.

Original entry on oeis.org

0, 1, 4, 9, 21, 55
Offset: 1

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Author

Keywords

Comments

A Legendrian n-mosaic is an n X n array of the 10 tiles given in Figure 5 of Pezzimenti and Pandey. These tiles represent part of a Legendrian curve in the front projection.
By Theorem 1.5 of Eliashberg and Fraser, two Legendrian unknots are equivalent if and only if they share the same Thurston-Bennequin invariant and rotation number.

Examples

			For n = 3 there are exactly a(3) = 4 distinct Legendrian unknots that can be realized on a Legendrian 3-mosaic, namely those whose Thurston-Bennequin invariants are -1, -2, -3, and -3 and whose rotation numbers are 0, 1, 0, and 2, respectively.
		

Crossrefs

A374944 a(n) is the maximum over the minimum crossing numbers of all Legendrian knots that can be realized on a Legendrian n-mosaic.

Original entry on oeis.org

0, 0, 0, 0, 3, 8
Offset: 1

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Author

Keywords

Comments

A Legendrian n-mosaic is an n X n array of the 10 tiles given in Figure 5 of Pezzimenti and Pandey. These tiles represent part of a Legendrian curve in the front projection.

Examples

			For n = 5, the only Legendrian knots that can be realized on a Legendrian 5-mosaic are positive and negative Legendrian trefoils, which have a minimal crossing number of 3, and Legendrian unknots, which have a minimal crossing number of 0. Therefore, a(5) = 3.
		

Crossrefs

A374945 a(n) is the number of knots having a Legendrian representative realizable on a Legendrian n-mosaic.

Original entry on oeis.org

0, 1, 1, 1, 2, 11
Offset: 1

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Author

Keywords

Comments

A Legendrian n-mosaic is an n X n array of the 10 tiles given in Figure 5 of Pezzimenti and Pandey. These tiles represent part of a Legendrian curve in the front projection.
Two knots have the same smooth knot type if and only if they are related by an ambient isotopy.

Examples

			For n = 2, there is only a(2) = 1 smooth knot family with Legendrian representatives realizable on a Legendrian 2-mosaic, namely unknots.
For n = 5, every Legendrian 5-mosaic depicts either an unknot or a trefoil. Since unknots and trefoils are not ambient-isotopic, we have a(5) = 2.
		

Crossrefs

A374939 a(n) is the number of distinct Legendrian knots, up to smooth knot type and classical invariants, with nonnegative rotation numbers that can be realized on a Legendrian n-mosaic.

Original entry on oeis.org

0, 1, 4, 9, 40, 328
Offset: 1

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Author

Keywords

Comments

A Legendrian n-mosaic is an n X n array of the 10 tiles given in Figure 5 of Pezzimenti and Pandey. These tiles represent part of a Legendrian curve in the front projection.
The classical invariants of Legendrian knots are the Thurston-Bennequin invariant and the rotation number.

Examples

			For n = 3 there are exactly a(3) = 4 distinct Legendrian knots with nonnegative rotation numbers that can be realized on a Legendrian 3-mosaic, namely the four Legendrian unknots whose Thurston-Bennequin invariants are -1, -2, -3, and -3 and whose rotation numbers are 0, 1, 0, and 2, respectively.
		

Crossrefs

A383146 Number of medial GL-racks of order n, up to isomorphism.

Original entry on oeis.org

1, 1, 4, 13, 61, 298, 2087, 16941, 187160
Offset: 0

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Author

Luc Ta, Apr 17 2025

Keywords

Comments

Generalized Legendrian racks, also called GL-racks or bi-Legendrian racks, are racks equipped with a rack automorphism that commutes with all inner rack automorphisms; see Ta, Definition 3.1 and Proposition 3.12. They are used to distinguish Legendrian links in contact three-space.
GL-racks are precisely virtual racks in which all inner rack automorphisms are virtual rack automorphisms; cf. Cattabriga and Nasybullov, Section 3.2.
A rack or quandle X is medial (also called abelian) if the map X x X -> X defined by (x,y) -> y(x) is a rack homomorphism. Equivalently, the identity (xy)(uv)=(xu)(yv) holds for all elements x, y, u, and v in X.

Crossrefs

Cf. A383145.
Sequences related to medial racks and quandles: A383144, A165200, A242044, A226193, A242275, A243931, A257351.
Other sequences related to racks and quandles: A181769, A181770, A181771, A176077, A178432, A179010, A193024, A254434, A177886, A196111, A226173, A236146, A248908, A198147, A225744, A226172, A226174.
Sequences related to Legendrian knots: A374939, A374942, A374943, A374944, A374945, A374946, A374947.

Programs

  • GAP
    # see Ta, GitHub link

A383145 Number of GL-racks of order n, up to isomorphism.

Original entry on oeis.org

1, 1, 4, 13, 62, 308, 2132, 17268, 189373
Offset: 0

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Author

Luc Ta, Apr 17 2025

Keywords

Comments

Generalized Legendrian racks, also called GL-racks or bi-Legendrian racks, are racks equipped with a rack automorphism that commutes with all inner rack automorphisms; see Ta, Definition 3.1 and Proposition 3.12. They are used to distinguish Legendrian links in contact three-space.
GL-racks are precisely virtual racks in which all inner rack automorphisms are virtual rack automorphisms; see Cattabriga and Nasybullov, Section 3.2.

Crossrefs

Programs

  • GAP
    # see Ta, GitHub link

A383831 Number of medial Legendrian quandles of order n, up to isomorphism.

Original entry on oeis.org

1, 1, 2, 5, 14, 48, 219, 1207, 9042
Offset: 0

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Author

Luc Ta, May 16 2025

Keywords

Comments

A rack or quandle is medial if it satisfies the identity (xy)(uv) = (xu)(yv).
A Legendrian quandle is a pair (X,u) where X is a quandle and u is an involutory automorphism of X such that u(yx)=y(u(x)); see Ta, "Generalized Legendrian...," Corollary 3.13.
a(n) is also the number of medial racks X such that the kink map X -> X defined by x -> x(x) is an involution; see Ta, "Equivalences of...," Theorem 1.1.

Crossrefs

Programs

  • GAP
    # See Ta, GitHub link

A383828 Number of involutory racks of order n, up to isomorphism.

Original entry on oeis.org

1, 1, 2, 5, 13, 42, 180, 906, 6317
Offset: 0

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Author

Luc Ta, May 11 2025

Keywords

Comments

A rack is involutory if it satisfies the identity y(yx) = x. In particular, involutory quandles are called kei.
a(n) is also the number of Legendrian kei (i.e., kei equipped with Legendrian structures) up to order n up to isomorphism; see Ta, Theorem 1.1.
a(n) is also the number of symmetric kei (i.e., kei equipped with good involutions) up to order n up to isomorphism; see Ta, "Equivalences of...," Corollary 1.3.

References

  • Seiichi Kamada, Quandles with good involutions, their homologies and knot invariants, Intelligence of Low Dimensional Topology 2006, World Scientific Publishing Co. Pte. Ltd., 2007, pages 101-108.

Crossrefs

Programs

  • GAP
    # See Ta, GitHub link
Showing 1-10 of 13 results. Next